![]() ![]() Hide node markings are only useful for micro nerds to paint over their roads. You should use TMPE to ban crossing and that would automatically remove crossing textures too. Q: I pressed hide node markings but pedestrians are still crossing.Ī: Hide node markings does not actually ban crossing. if the segment size is too small then cars glitch.Ī: it's compatible with version 1.9 and above. Q: When I increase corner smoothness, cars glitch/slow down.Ī: Increasing node size decreases segment size. Extra Landscaping Tools 1.15.1-f4 FIX Description Discussions 5 Comments 492 Change Notes. Cities: Skylines > Workshop > Krzychu1245's Workshop. Q: I am a micro nerd but I do not know how to use corner position/directionĪ: ask me directly on Discord All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Bend node is more suited for road corners and asym roads. This mod can be safely disabled at any time. With that mode surface tool becomes aware of surface under buildings, trees and roads and doesn't override surface in such places. ![]() This mod also provides 'no override' mode (press Shift key while painting). Available through a main toolbar icon (see screenshots). Provides some Map Editor tools in-game (like Resources Tool) and movable 'Brush Options' toolbar. This mod was previously called ' In-game Natural Resources Tool '. When you first start modding, youll want. ![]() Q: When I use bend node type the roads do not align.Ī: Use Stretch Node. Use left mouse button to paint and right mouse button to erase. Allows to place natural resources in-game + provides configurable tree brush&pencil, terraform and water tool. You should get the game you want to mod, and then you should get the game editor. Also, you can use a stretch node which stretches the textures for a better match. Using node controller you can force middle/bend nodes. Bend node is for when road bends or asymmetrical road changes direction. The shortcut key is configurable from settings.Ī: turn on snap to the node from settings.Ī: In vanilla game, Middle node is a node between 2 segments of the same type and is invisible. this only works when No other tool is active. Launcher comes up, I make my selections for the map editor, hit 'create', and then it just sits there on the loading screen until I finally kill it with Task Manager. Q: Control+N shortcut does not work for me.Ī: To avoid key collisions. Well, seems I eliminated the mod that was causing the game to crash when I tried loading into the map editor. On junctions, you should ban pedestrian crossings and this will automatically remove crossing textures as well.Ī: - Advanced toolbar mod can hide actication button. Click on road transitions you should set node type to Middle/Bend/Stretch. But painted surface will return to stock appearance if you disable this mod.FAQ:Q: Can I remove existing crossings at intersections and road transitions?Ī: Yes! This is an improvement over the original "Crossings" mod. Use left mouse button to paint and right mouse button to erase. Tool is available through 'Surface Tool' button on main toolbar. I hadn't played Cities Skylines for over a year and I had gotten a new monitor, sorted through loads of incompatible mods using Skyve and had forgotten all about 'Yet Another Toolbar' settings. Also, this mod requires the latest version of Extra Lanscaping Tools to function so you can try re-verify local game cache if nothing else helps. I'm glad CydonianKnight21 commented, because I had the same problem. Make sure that both Extra Landscaping Tools and Surface Painter are enabled in Content Manager before complaining. This includes buildings, trees, props, decals, roads, and even surfaces. As the name implies, this mod allows you to move objects in the game exactly where you want them. It simply tells the game to render pavement, fields etc. Many mods seem like they are built to cater to players who simply wish to make the city of their dreams. And it won't provide any custom textures/surfaces because it's not possible. ![]() Note that this mod doesn't provide any custom textures. This is a plugin for my Extra Lanscaping Tools mod that allows to paint terrain with standard decorative types of surface (pavement, gravel, field, ruining). Are you tired of endless list of filler assets cluttering your parks panel and exhausting your buildings limit? Then this mod is for you! ![]()
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